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Hello Ladies and Gentlemen
We are Haame studios and this is our presentation for flash based game for Sheffield museum
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The project as stated before is a flash based game for school children aged between 9-12 who would be visiting the museum to see the metal works collection. The game would be used to reinforce there learning and give them a different way of learning. As mark Prensky said in his paper Digital natives….
And on this we build our game.
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we decided on a detective game, in the style of a point and click adventure game, we agreed on splitting the tasks equally between the four of us. As you can see on the slide above Astra would do concept design and storyboarding, Mike would do scripting, and sound mixing, Harrison would produce all assets for the game and be the teams record keeper. And finally I would project manage and put together the assets in flash and script the game. We then left to get a feeling for museum Sheffield and the games and artistic style at the metal works collection but also and more importantly western park.
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this gave us alot of ideas to build the game, such as settings, characters and games that the target audience might like and remind them of there trip to the museum. I know hand over to Astra to talk about storyboarding
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The storyboarding process meant that I and mike worked closely together to get a coherent script and storyboarding finalized. The storyboarding was a key part of the task as this would be the plan for the entire game this would be the guide to the opening animation as well as basic set design and character design that would be key to creating an engaging art style for the children...(talk a little about pro's and con's how it could be improved what you like.)
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As said before the concepts were important to engage with are audience, the characters are...(pro's and con's). And know I'm going to hand over to Mike to talk about script
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working with astra and her storyboard's to create a script that can accompany the storyboard's, it is vital that players feel engaged by what the non player characters or NPC's, have to say, to keep them entertained and feeling an urge to play on. (Script pro's and con's)
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sound design whilst not integral to the game does add to the experience for the player and creates a more professional product for the museum of Sheffield. the sound is (pro's and con's) and know finally I will go on to talk about mini-games.
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Mini-games was the most essential connection between the product and the player, this transformed the animated movie into a real game, (the game descriptions and the pro's and con's of each). Now im going to hand over to Harrison to talk about the asset creation and data managment.
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creating the assets was one of the biggest steps i creating a final product to do this i had to take the storyboard's and concepts and create accurate representations that could be used in the final game. As you can see on this slide. Pro’s and con’s. Next I will talk about how I managed information that we collected from the project.
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All the minutes from meeting as well as all the work we did was collected on our blog and we believe this helped us keep up-to-date with each others progress as well as give others the chance to comment constructively on a way to improve. I know hand over to Elliott
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Putting the game together and testing was the final piece of the puzzle, my job was to assemble all the assets, the video the characters and make the puzzles work in the game. This was helped by our earlier planning with the storyboards and script. The game was put together in Actionscript 3.0 which is the latest format for flash, this is more stable and faster than it’s predecessor making the game quicker and overall more enjoyable to the audience. The work included scripting which meant learning a programming language in order to create the game. (Pro’s and con’s of the game)
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In conclusion we have enjoyed working with museum Sheffield and think that we have created a great product that could be used but has some points we believe that could be tweaked to make the product perfect for the audience. However we feel that this would be an appropriate game for our target audience and has met the specification that the museum set for us.
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Thank you for listening to us and we will now take any questions