Mad as a teapot is a Sheffield Hallam University based team who are creating a Flash-based game about the metalwork collection at Sheffield Mueseum. The game is aimed at school children who would have visted the museum as part of a trip and be implemented as a learning tool when they return to school or at home in there own time.
Wednesday, 30 March 2011
Second Mini-Game (replacement)
Ok, so a replacement Mini-Game was needed to be created because of limitations so here is what replacement I have come up with. All feedback is appreciated.
Second Mini-Game:
This Mini-Game will be a simple location game, by this I mean that the objects will be hidden amongst other things in the scene. This could be things like books or behind lampshades and so on. This will be a suitable replacement because it is phisable and easy to incorporate this close to the projects end.
As you can see above this is an example of an object being hidden behind some books on a bookshelf. This is what the mini-game will be like and to collect the item all the player has to do is click on the object and it will go into their inventory after triggering a pop up to talk about the object giving the vital information.
Second Mini-Game:
This Mini-Game will be a simple location game, by this I mean that the objects will be hidden amongst other things in the scene. This could be things like books or behind lampshades and so on. This will be a suitable replacement because it is phisable and easy to incorporate this close to the projects end.
As you can see above this is an example of an object being hidden behind some books on a bookshelf. This is what the mini-game will be like and to collect the item all the player has to do is click on the object and it will go into their inventory after triggering a pop up to talk about the object giving the vital information.
Tuesday, 29 March 2011
Monday, 28 March 2011
Game Buttons
These are the buttons that will direct the player through our game as the game is targeted at a younger audience the buttons needed to be large and clear.
Sound Design
All of the sound design is completed now, this will allow us to incorporate it later in the project and focus mainly on what needs to be finished off for the deadline. Below is a screen shot of the sound I created in garage band just to give you a general Idea of what we are looking at.
Sunday, 27 March 2011
Saturday, 26 March 2011
Thursday, 24 March 2011
Wednesday, 23 March 2011
Update - Mike
I have created to soundtracks for the game and collected the sound effects. This should be enough as it stands but I might create some more as a just incase or extra work if you will.
Peace, Mike.
Peace, Mike.
Schedule Updates
Week 9
Astra - Get all previous work finished for Friday 25th March
Mike - Get all previous work finished for Friday 25th March
Harrison - Get all previous work finished for Friday 27th March
Elliott - Get all previous work finished for Friday 25th March
Week 10
Astra - Create all slides about ones own work for the group presentation week 13 by 3rd April
Mike - Create all slides about ones own work for the group presentation week 13 by 3rd April
Harrison - Create all slides about ones own work for the group presentation week 13by 3rd April
Elliott - Assemble game by 31st March
Astra - Get all previous work finished for Friday 25th March
Mike - Get all previous work finished for Friday 25th March
Harrison - Get all previous work finished for Friday 27th March
Elliott - Get all previous work finished for Friday 25th March
Week 10
Astra - Create all slides about ones own work for the group presentation week 13 by 3rd April
Mike - Create all slides about ones own work for the group presentation week 13 by 3rd April
Harrison - Create all slides about ones own work for the group presentation week 13by 3rd April
Elliott - Assemble game by 31st March
Tuesday, 22 March 2011
Hallway Interface
Sunday, 20 March 2011
Thursday, 17 March 2011
Mini-Game, further developed. Including concept images and detailed description.
Mini-Game One
I think that for the session in which we must demonstrate our game we should create the Mini-Game with the maze on the lockbox. Below are the general mechanics of said game:
Ok so this is the example that I created, it’s simply for a visual sense of what it should look like. I’ll leave the aesthetics to you guys. Basically there will be a lockbox that has a maze on it as you can see, to the right of it will be a little handle that when clicked on(and held) will let you rotate the little maze so that the ball can move around it. The player will control how the maze moves and will have to get it into the little hole in the middle of the maze, the game should have 3 layers of maze to complete so that it’s not a really simple easy mini-game and each layer should be harder since that’s like a basic law of game creation.
Funnily enough that’s all the game is, just a simple rotate and figure out, remember there should be 3 mazes in total and at the end the lockbox will open and reveal an object inside it. The player will be able to click on the object which will prompt a little screen that tells the player about the object and let’s them rotate the picture 360 degrees. That’s it, let me know if you think this is do-able or not. Also, make sure Harrison knows exactly what’s going on because based on what he just posted on the blog he seems pretty clue-less.
Sixth Mini-Game
Sixth Mini-Game
Fifth Mini-Game
Fifth Mini-Game
Fourth Mini-Game
Fourth Mini-Game
This picture will be placed in any random room and can be repeated if required, it's not subject to one use only.
Third Mini-Game
Second Mini-Game
Second Mini-Game
Ok the second Mini-Game was the object location, this is basically finding hidden objects that could be located on top of things like bookshelves. The game should look something like this:
Obviously this will not be full representative as this is too easy for the player to solve, the perspective will be set from a lower angle, hiding the object from the player so that is less obvious as to where about in the room it is located, it does not have to always be a bookshelf either it could also be hid on top of paintings or pictures or hidden inside cupboards etc. etc. The player will have to search around the room to find the object using the clues provided by the character located in that room and also using objects to climb up to reach the places (Maybe).
Response from Clients
Dear HAAME Studios,
Thank you very much for your message. Clare and I appreciate the level of thought and commitment you are putting into the integrated project and are very much looking forward to seeing the finished result. Unfortunately we won’t be able to offer any additional input in terms of playing the curator characters, as we do not have any spare time in our calendars at this moment in time. March is an extremely busy month for the Museums service with many projects drawing to a close, and although we would normally be delighted to help it won’t be possible on this occasion.
One of us will be available to give feedback in your class sessions next week. Best wishes progressing with your project.
Lucy
Lucy Davison
Curator of Metalwork
Thank you very much for your message. Clare and I appreciate the level of thought and commitment you are putting into the integrated project and are very much looking forward to seeing the finished result. Unfortunately we won’t be able to offer any additional input in terms of playing the curator characters, as we do not have any spare time in our calendars at this moment in time. March is an extremely busy month for the Museums service with many projects drawing to a close, and although we would normally be delighted to help it won’t be possible on this occasion.
One of us will be available to give feedback in your class sessions next week. Best wishes progressing with your project.
Lucy
Lucy Davison
Curator of Metalwork
E-mail Conversation To Performing Arts
Dear Ashley Barnes,
I am working with a team called HAAME Studios as part of my integrated project module for my Digital Media Productions course, It was believed by are lecture Chris Hall that you would be able to help us.
We are doing a Flash - based game for Sheffield Museum based on their metalwork's collection, the game is marketed at children aged 9-12 and we have created 7 characters and would like to ask if any of your students would like to do the voices of the characters.
Also find enclosed in this e-mail a copy of the script, you will find that most of the characters speeches are not set to one character so it is up to the actor/actress to pick a character to play for that role.
If you believe you can help us find some suitable people for this then please e-mail me back to arrange a recording time or if you have any questions about it please feel free to e-mail me any queries.
Thank you for taking the time to read this e-mail we look forward to hearing from you.
Yours sincerely,
Elliott Parker
-------------------------------------------------------------------------------------------------------------
Elliott,
Thanks for getting in touch. Can you let me know when you plan to be doing the recording? There are lots of performances at the end of this semester that the students in L6 (& to a lesser extent L5) are very focussed on. So the next four weeks might be a bit tricky.
Cheers
Ashley Barnes
Lecturer in Performance
Stage & Screen
-------------------------------------------------------------------------------------------------------------
Dear Ashley,
There has not yet been a set recording date set so far, but we are hoping to do it this week and next, if there is any day(s) that fits in with your students schedules than we would like to arrange it that way.
Thank you for taking the time to read this e-mail we look forward to hearing from you.
Yours sincerely,
Elliott Parker
I am working with a team called HAAME Studios as part of my integrated project module for my Digital Media Productions course, It was believed by are lecture Chris Hall that you would be able to help us.
We are doing a Flash - based game for Sheffield Museum based on their metalwork's collection, the game is marketed at children aged 9-12 and we have created 7 characters and would like to ask if any of your students would like to do the voices of the characters.
Also find enclosed in this e-mail a copy of the script, you will find that most of the characters speeches are not set to one character so it is up to the actor/actress to pick a character to play for that role.
If you believe you can help us find some suitable people for this then please e-mail me back to arrange a recording time or if you have any questions about it please feel free to e-mail me any queries.
Thank you for taking the time to read this e-mail we look forward to hearing from you.
Yours sincerely,
Elliott Parker
-------------------------------------------------------------------------------------------------------------
Elliott,
Thanks for getting in touch. Can you let me know when you plan to be doing the recording? There are lots of performances at the end of this semester that the students in L6 (& to a lesser extent L5) are very focussed on. So the next four weeks might be a bit tricky.
Cheers
Ashley Barnes
Lecturer in Performance
Stage & Screen
-------------------------------------------------------------------------------------------------------------
Dear Ashley,
There has not yet been a set recording date set so far, but we are hoping to do it this week and next, if there is any day(s) that fits in with your students schedules than we would like to arrange it that way.
Thank you for taking the time to read this e-mail we look forward to hearing from you.
Yours sincerely,
Elliott Parker
Thursday, 10 March 2011
Interface Concepts Final
These are the final concept drafts for the game, I have used simple soft colours along with shadows to help create space and atmosphere, this will also compliment the artistic style of the animation. There will be an overall image giving the player a complete view of all the objects , the player will then be able to click on individual objects allowing them to complete each mini game.
Script Edit
Below is the script edited after feedback, the bold sentences being the edited material.
In the game that we are creating for our project there will be 6 characters that will feature;
- The Mayor
- The Two Museum clients
- The Mayors Wife
- The janitor
- The Magical Spoon
Each of these will have interaction with the character. This interaction will be either conversations or hinting to the player how to solve certain things. The script will be lay out in a random order, this is to show that each time the player re-clicks the NPC a different line of speech will play. This is the script for each character:
At the start of the game, after the beginning scene has played the two museum clients will be stood in the museum hall, ready to greet the player. This will be there script:
Lucy: “Welcome to the Museum, it’s nice to see you back again. I’m glad you’re here actually, some strange things have been happening lately”
Claire: “Indeed, It appears that a weird magic has taken over the museum. It has brought a spoon to life and it’s a real menace! It’s been hiding the artifacts all over the museum.”
Lucy: “We were wondering if you wouldn’t mind helping us find everything? You’d be doing us a great favour.”
These Mini-Game could be placed in any room, this will change who the person who interacts is so I will create multiple possible interactions just in case.
The antagonist in this game will be the magical spoon; the spoon will have minimal interaction with the character but it will be made apparent that he is the cause of the problems in the museum
Mini-Game (Maze Game) Interaction
The player is standing in the same room as the lockbox with the maze on it and clicks on the NPC
Character speech:
“I saw the spoon messing with that lockbox over there, that seems a good place to look”
“You should take a look around the room, I’m sure the spoon would have hidden something in here”
“The spoon was talking about hiding things when he was in here before, maybe you should look around”
That’s three scripts for the Maze game, this will be enough I think as it isn’t specific enough that it has to be a certain NPC but it’s generic enough to be adapted by any character allowing us to keep our options open.
Mini-Game (Object Location) Interaction
The player is standing in a room that has a hidden object in it and clicks on the npc
Character Speech:
“Have you tried looking in high places? That magical spoon seemed to like hiding things, it would be a good place to start looking”
“I saw the magical spoon messing around near those bookshelves before…”
“You know if you can’t reach something you should try standing on something, that would help”
“Try piling objects up to reach places you wouldn’t normally be able to” – Instead of replacing the line we’ll just cut it if it can’t be done because of limitations.
I think this will be enough speech for character interaction in the same room as this mini-game for the same reason as the first mini-game.
Mini-Game (Jigsaw Mini-Game) Interaction
The player is in a room that has a jigsaw piece hidden in then interacts with an NPC
Character Speech:
“That jigsaw piece is quite suspect, I wonder what the picture is?”
“I saw some pieces of a jigsaw on the other side of the room, I couldn’t figure out what the picture was. Maybe you should take a look?”
“That picture turned into a jigsaw when the spoon was finished it, maybe you should fix it? It could be important...”
This character speech is once again generic enough to be completed by any of the NPC’s so that once the game has been designed it will be a simple implementation of the corresponding sound file.
Mini-Game (Connect the Dots) Interaction
The player enters the room with the connect the dots mini-game in it and interacts with an NPC
Character Speech:
“That picture turned into that weird set of dots after the magical spoon messed with it, I wonder what they mean…”
“The dots seem to make a shape, try connecting them in that shape”
“I wonder what would happen if you connected the dots together…”
This speech will be triggered when the NPC is pressed, each time the NPC is pressed a different speech will play, this will be selected at random.
Mini-Game (Argument with the polar bear) Interaction
The player interacts with the polar bear, whilst arguing with the polar bear the player will be given 3 options to choose from to argue back with. This will be text based.
“What makes you think you deserve the object I am hiding? I’ll make you a deal, if you can answer these questions correctly you can have it”
Polar bears argument:
“What was the sugar caster used for?”
“What is the mustard pot made out of?”
“What was the Gill measure used to measure?” – I.E. Liquids such as liquors or wine.
“Which object was made using Electroplated Britannia Metal?”
“When was the condiment set created?”
The polar bear will ask 5 questions about the vessels already discovered and will only give the final object which will be the Tea Canister to the player if all questions are answered correctly, the polar bear will mock the player if answered wrong. The polar bear will be the representation of the spoon, it will place all of it’s power into the polar bear and interact with the player, this is the cause of the question asking as the spoon is trying to protect the hidden item from being recovered. Once the polar bear is defeated the spoons power will become redundant and will be forced to forever remain inside the polar bear. This is how the magical spoon problem can be solved causing the game to be virtually completed.
Polar bear mocking:
“Are you serious?”
“That’s not right!”
“Did you actually learn anything here?”
Mini-Game (Spinner) Interaction
The player will be in the room that has a sealed door containing an item and there will be an NPC in this room, when interacted with this will be the speech;
Character speech:
“That spinner on the door seems to be a messed up picture, try correcting it?”
“That door looks interesting…”
“Maybe you should try spinning the sections around on that thing on the door, it looks like a picture of some kind”
“The spoon was in here before messing with that sealed door”
Once again, this is generic enough for the NPC so that it’s not overly important who is placed in each room.
At the end of the game once the player has collected all of the items the two clients from the museum will appear and interact with the player:
Claire: “Thank you so much, that spoon really has been a menace.”
Lucy: “Yes, you really have helped us sort this mess out, and you’ve learnt something too!”
Claire: “We do hope you’ll come back soon and look at the museum, there’s always lots of fun and interesting things happening here”
Lucy: “Thanks a lot, do come back!”
Saturday, 5 March 2011
E-Mail To Clients
Below is an e-mail I sent to the clients to ask if they wanted to be apart of our game and be involved with the project.
Dear Clare Starkie and Lucy Davison,
HAAME Studios would like to ask for your participation in the making of the Flash based game, we feel that the making of this game is a two way process and should involve the museum as much as possible. This means discussing character, setting and script designs with the museum to find what best suits the museum and the target audience. As such we are trying to find voices to best suit the in-game characters and would like to ask you both if you would like to play the two curator characters in the game, The script in its current form is only a few lines each which we feel will not take too much time out of your busy schedules. If you are interested in playing the characters or wish to see the script we have written first, please e-mail us back so that any script changes (if necessary) and/or a time of recording can be set up that best suits everyone involved.
If you wish to know more about how we work and how we are progressing, you can either e-mail us or follow us on are blog at http://madasateapot. blogspot.com/
Thank you for taking the time to read this e-mail and we look forward to hearing from you,
Yours Sincerely,
Elliott Parker
Notes For The Script To Be Edited
In the game that we are creating for our project there will be 5 characters that will feature;
- The Mayor
- The Two Museum clients
- The Mayors Wife
- The Janitor
At the start of the game, after the beginning scene has played the two museum clients will be stood in the museum hall, ready to greet the player. This will be there script:
Lucy: “Welcome to the Museum, it’s nice to see you back again. I’m glad you’re here actually, some strange things have been happening lately”
Claire: “Indeed, It appears that a weird magic has taken over the museum. It has brought a spoon to life and it’s a right menace! It’s been hiding the artifacts all over the museum.”
We can’t use in proper language
Lucy: “We were wondering if you wouldn’t mind helping us find everything? You’d be doing us a great favour.”
These Mini-Game could be placed in any room, this will change who the person who interacts is so I will create multiple possible interactions just in case.
Mini-Game (Maze Game) Interaction
The player is standing in the same room as the lockbox with the maze on it and clicks on the NPC
Character speech:
“I saw the spoon messing with that lockbox over there, that seems a good place to look”
“You should take a look around the room, I’m sure the spoon would have hidden something in here”
“The spoon was talking about locking things up when he was In here before…Weird” ?
I don’t understand this sentence
That’s three scripts for the Maze game, this will be enough I think as it isn’t specific enough that it has to be a certain NPC but it’s generic enough to be adapted by any character allowing us to keep our options open.
Mini-Game (Object Location) Interaction
The player is standing in a room that has a hidden object in it and clicks on the npc
Character Speech:
“Have you tried looking in high places? That magical spoon seemed to like hiding things, it would be a good place to start looking”
“I saw the magical spoon messing around near those bookshelves before…”
“You know if you can’t reach something you should try standing on something, that would help”
“Try piling objects up to reach places you wouldn’t normally be able to”?
This is a game mechanic that would take some time we can have this if we can do it but please have a replacement line just incase
I think this will be enough speech for character interaction in the same room as this mini-game for the same reason as the first mini-game.
Mini-Game (Jigsaw Mini-Game) Interaction
The player is in a room that has a jigsaw piece hidden in then interacts with an NPC
Character Speech:
“That jigsaw piece is quite suspect, I wonder what the picture is?”
“I saw some pieces of a jigsaw on the other side of the room, I couldn’t figure out what the picture was. Maybe you should take a look?”
“That picture turned into a jigsaw when the spoon was finished it, maybe you should fix it? It could be important...”
This character speech is once again generic enough to be completed by any of the NPC’s so that once the game has been designed it will be a simple implementation of the corresponding sound file.
Mini-Game (Connect the Dots) Interaction
The player enters the room with the connect the dots mini-game in it and interacts with an NPC
Character Speech:
“That picture turned into that weird set of dots after the magical spoon messed with it, I wonder what they mean…”
“The dots seem to make a shape, try connecting them in that shape”
“I wonder what would happen if you connected the dots together…”
This speech will be triggered when the NPC is pressed, each time the NPC is pressed a different speech will play, this will be selected at random.
Mini-Game (Argument with the polar bear) Interaction
The player interacts with the polar bear, whilst arguing with the polar bear the player will be given 3 options to choose from to argue back with. This will be text based.
“What makes you think you deserve the object I am hiding? I’ll make you a deal, if you can answer these questions correctly you can have it”
Polar bears argument:
“What was the sugar caster used for?”
“What is the mustard pot made out of?”
“What was the Gill measure used to measure?” – I.E. Liquids such as liquors or wine.
“Which object was made using Electroplated Britannia Metal?”
“When was the condiment set created?”
The polar bear will ask 5 questions about the vessels already discovered and will only give the final object which will be the Tea Canister to the player if all questions are answered correctly, the polar bear will mock the player if answered wrong.
Polar bear mocking:
“Are you serious?”
“That’s not right!”
“Did you actually learn anything here?”
Love the Polar bear idea mike!
Mini-Game (Spinner) Interaction
The player will be in the room that has a sealed door containing an item and there will be an NPC in this room, when interacted with this will be the speech;
Character speech:
“That spinner on the door seems to be a messed up picture, try correcting it?”
“That door looks interesting…”
“Maybe you should try spinning the sections around on that thing on the door, it looks like a picture of some kind”
“The spoon was in here before messing with that sealed door”
Once again, this is generic enough for the NPC so that it’s not overly important who is placed in each room.
At the end of the game once the player has collected all of the items the two clients from the museum will appear and interact with the player:
Claire: “Thank you so much, that spoon really has been a menace.”
Lucy: “Yes, you really have helped us sort this mess out, and you’ve learnt something too!”
Claire: “We do hope you’ll come back soon and look at the museum, there’s always lots of fun and interesting things happening here”
Lucy: “Thanks a lot, do come back!”
Maybe a conclusion what happened to the spoon?
Thursday, 3 March 2011
This Week
In this weeks lesson we did the photo shooting for the objects that will appear in flash form as character assets and a panorama. Underneath are some pictures of the set up.
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