In the game that we are creating for our project there will be 6 characters that will feature;
- The Mayor
- The Two Museum clients
- The Mayors Wife
- The janitor
- The Magical Spoon
Each of these will have interaction with the character. This interaction will be either conversations or hinting to the player how to solve certain things. The script will be lay out in a random order, this is to show that each time the player re-clicks the NPC a different line of speech will play. This is the script for each character:
At the start of the game, after the beginning scene has played the two museum clients will be stood in the museum hall, ready to greet the player. This will be there script:
Lucy: “Welcome to the Museum, it’s nice to see you back again. I’m glad you’re here actually, some strange things have been happening lately”
Claire: “Indeed, It appears that a weird magic has taken over the museum. It has brought a spoon to life and it’s a real menace! It’s been hiding the artifacts all over the museum.”
Lucy: “We were wondering if you wouldn’t mind helping us find everything? You’d be doing us a great favour.”
These Mini-Game could be placed in any room, this will change who the person who interacts is so I will create multiple possible interactions just in case.
The antagonist in this game will be the magical spoon; the spoon will have minimal interaction with the character but it will be made apparent that he is the cause of the problems in the museum
Mini-Game (Maze Game) Interaction
The player is standing in the same room as the lockbox with the maze on it and clicks on the NPC
Character speech:
“I saw the spoon messing with that lockbox over there, that seems a good place to look”
“You should take a look around the room, I’m sure the spoon would have hidden something in here”
“The spoon was talking about hiding things when he was in here before, maybe you should look around”
That’s three scripts for the Maze game, this will be enough I think as it isn’t specific enough that it has to be a certain NPC but it’s generic enough to be adapted by any character allowing us to keep our options open.
Mini-Game (Object Location) Interaction
The player is standing in a room that has a hidden object in it and clicks on the npc
Character Speech:
“Have you tried looking in high places? That magical spoon seemed to like hiding things, it would be a good place to start looking”
“I saw the magical spoon messing around near those bookshelves before…”
“You know if you can’t reach something you should try standing on something, that would help”
“Try piling objects up to reach places you wouldn’t normally be able to” – Instead of replacing the line we’ll just cut it if it can’t be done because of limitations.
I think this will be enough speech for character interaction in the same room as this mini-game for the same reason as the first mini-game.
Mini-Game (Jigsaw Mini-Game) Interaction
The player is in a room that has a jigsaw piece hidden in then interacts with an NPC
Character Speech:
“That jigsaw piece is quite suspect, I wonder what the picture is?”
“I saw some pieces of a jigsaw on the other side of the room, I couldn’t figure out what the picture was. Maybe you should take a look?”
“That picture turned into a jigsaw when the spoon was finished it, maybe you should fix it? It could be important...”
This character speech is once again generic enough to be completed by any of the NPC’s so that once the game has been designed it will be a simple implementation of the corresponding sound file.
Mini-Game (Connect the Dots) Interaction
The player enters the room with the connect the dots mini-game in it and interacts with an NPC
Character Speech:
“That picture turned into that weird set of dots after the magical spoon messed with it, I wonder what they mean…”
“The dots seem to make a shape, try connecting them in that shape”
“I wonder what would happen if you connected the dots together…”
This speech will be triggered when the NPC is pressed, each time the NPC is pressed a different speech will play, this will be selected at random.
Mini-Game (Argument with the polar bear) Interaction
The player interacts with the polar bear, whilst arguing with the polar bear the player will be given 3 options to choose from to argue back with. This will be text based.
“What makes you think you deserve the object I am hiding? I’ll make you a deal, if you can answer these questions correctly you can have it”
Polar bears argument:
“What was the sugar caster used for?”
“What is the mustard pot made out of?”
“What was the Gill measure used to measure?” – I.E. Liquids such as liquors or wine.
“Which object was made using Electroplated Britannia Metal?”
“When was the condiment set created?”
The polar bear will ask 5 questions about the vessels already discovered and will only give the final object which will be the Tea Canister to the player if all questions are answered correctly, the polar bear will mock the player if answered wrong. The polar bear will be the representation of the spoon, it will place all of it’s power into the polar bear and interact with the player, this is the cause of the question asking as the spoon is trying to protect the hidden item from being recovered. Once the polar bear is defeated the spoons power will become redundant and will be forced to forever remain inside the polar bear. This is how the magical spoon problem can be solved causing the game to be virtually completed.
Polar bear mocking:
“Are you serious?”
“That’s not right!”
“Did you actually learn anything here?”
Mini-Game (Spinner) Interaction
The player will be in the room that has a sealed door containing an item and there will be an NPC in this room, when interacted with this will be the speech;
Character speech:
“That spinner on the door seems to be a messed up picture, try correcting it?”
“That door looks interesting…”
“Maybe you should try spinning the sections around on that thing on the door, it looks like a picture of some kind”
“The spoon was in here before messing with that sealed door”
Once again, this is generic enough for the NPC so that it’s not overly important who is placed in each room.
At the end of the game once the player has collected all of the items the two clients from the museum will appear and interact with the player:
Claire: “Thank you so much, that spoon really has been a menace.”
Lucy: “Yes, you really have helped us sort this mess out, and you’ve learnt something too!”
Claire: “We do hope you’ll come back soon and look at the museum, there’s always lots of fun and interesting things happening here”
Lucy: “Thanks a lot, do come back!”
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